macroScript RenderModel category:"Supersteve3d Tools" tooltip:"RenderModel - Adds a wireframe overlay" buttontext:"RenderModel" ( try ( meditMaterials[1] = Standardmaterial () meditMaterials[1].Diffuse = color 216 216 216 meditMaterials[1].specularLevel = 20 meditMaterials[1].glossiness = 12 meditMaterials[1].selfIllumAmount = 50 $.material = meditMaterials[1] reference $ isSelected:on name:"RenderModelWIRE" modPanel.addModToSelection (Push ()) ui:on $.modifiers[#Push].Push_Value = 0.1 meditMaterials[2] = Standardmaterial () meditMaterials[2].Diffuse = color 0 0 0 meditMaterials[2].ambient = color 0 0 0 meditMaterials[2].selfIllumAmount = 100 meditMaterials[2].wire = on meditMaterials[2].wireSize = 0.2 $.material = meditMaterials[2] ) catch () )