The Walt Disney Co. said Tuesday its Pixar animation studio is committing to 3-D and will release all of its movies in the format beginning with “Up” next year.
Chief Creative Officer John Lasseter made the announcement in New York at a presentation of Disney’s upcoming lineup of animated movies through 2012.
He said Walt Disney Animation Studios will offer “The Princess and the Frog,” a musical set in New Orleans, in the traditional hand-drawn format for release for Christmas 2009.
Meanwhile, Pixar movies will be released in 3-D and the traditional two-dimensional format, beginning in May 2009 with “Up,” about an elderly widower who embarks on a South American adventure.
Lasseter said he has been inspired by three-dimensional photography for decades.
“I love 3-D. I made a 3-D computer-animated short in 1989 called ‘Nickname,’ and in fact my wedding pictures with my beautiful wife Nancy were made in 3-D,” he said.
The lineup from Walt Disney Animation Studios also includes the November release of “Bolt,” the story of an actor dog who believes he has super powers; “Rapunzel,” a retelling of the fairy tale set for release for Christmas 2010; and the modern-day fantasy “King of the Elves,” set for release for Christmas 2012. Those films will be released in both 3-D and two-dimensional formats.
Pixar’s upcoming releases include “Toy Story 3” in June 2010; “newt,” a love story involving the last two blue-footed newts alive, set for the summer 2011; the Scottish fantasy “The Bear and the Bow” for Christmas 2011; and “Cars 2” in the summer of 2012.
Pixar also plans to rerelease the original “Toy Story” and “Toy Story 2” in the 3-D format.
During its lengthy presentation, Disney also showed a 30-minute clip of “Wall-E,” set for release June 27. It tells a love story between the title character, a robot left alone on Earth for 700 years, and another robot named Eve sent to look for life.
“The population had to abandon Earth for a while, and they left little Wall-E there to clean it up,” said Richard Cook, chairman of The Walt Disney Studios.
The only clue creators gave for the upcoming “Toy Story 3” tale was that Andy, the boy who owned the toys, has grown up and is about to head off to college.
“Wall-E” is the first Pixar release since last summer’s “Ratatouille,” which grossed more than $620 million at the worldwide box office.
“Ratatouille” was the last publicly disclosed Pixar picture in development before Disney’s acquisition of Pixar Animation Studios in May 2006 for $7.5 billion in stock.
The acquisition put Lasseter as the creative head at both Disney and Pixar studios and revamped the way Disney made animated films.
Lasseter was the director of the first two “Toy Story” hits and a former Disney animator.
In “Up,” 78-year-old Carl Fredricksen (voiced by Ed Asner) puts balloons on his house to fly to South America to fulfill a promise to his late wife to live in paradise.
“We start with unusual premises,” said Ed Catmull, Pixar co-founder and president of Pixar and Disney’s animated studios. “We go down a path where we’re initially always a little scared because we’re doing something brand new. It’s challenging, but out of that challenge comes the new and the interesting.”
Disney’s commitment to 3-D also reflects a move away from Disney’s traditional strength in hand-drawn films, but Catmull said some 600 hand animators remained at the studios.
Disney also planned to release four computer-animated “Tinker Bell” movies straight to DVD and Blu-ray discs every year starting in October.
In a deal announced last month, four studios – Disney, News Corp.’s 20th Century Fox, Viacom Inc.’s Paramount, and Universal Pictures, which is owned by General Electric Co.’s NBC Universal – agreed to help finance and equip 10,000 screens in the U.S. and Canada to accommodate 3-D movies.
The conversion will cost as much as $700 million and take three years.
Box office figures have shown that the enveloping feel of 3-D can attract two to three times more moviegoers who are willing to pay as much as $3 more per ticket, analysts said.
Theater owners and studios hope the offerings will help bring people back to multiplexes for an experience that cannot be matched by increasingly sophisticated home theater systems.
Everyone’s favorite image editing tool, Photoshop its going bit doubling as Adobe’s John Nack has unveiled that Creative Suite 4 is set to have a 64-bit version too but only for Windows.
“The development is frankly bittersweet for us: On the one hand we’re delighted to be breaking new ground with Photoshop, and when processing very large files on a suitably equipped machine, Photoshop x64 realizes some big performance gains,” Nack said. “On the other hand, we work very hard at maintaining parity across platforms, and it’s a drag that the Mac x64 revision will take longer to deliver. We will get there, but not in CS4.”
While Windows XP and Vista users can probably start making fun of Mac users, Mac OS fans will simply have to wait until CS5 to finally get their 64bit Photoshop. Whatever camp you’re into at the moment though, Photoshop’s upcoming venture in the 64bit realm is something to be generally happy about. Plus, it’s Friday.
With each new release, Autodesk software solutions become more intuitive and user friendly, while gaining functionality and a broader tool set. The following videos introduce the new features and functionality of Autodesk® 3ds Max® software.
Modeling and Animation
With the introduction of the ForeFeet option, Biped now fully supports four-legged characters, In this video, animators see that the center of mass can be animated using external pivots, like the working pivot, making it easier to create realistic body movements like falling forward. Animators also see how the Walkthrough Assistant simplifies the process of creating walk-throughs and how soft selections can be interactively adjusted with a few mouse-clicks.
Iterative Rendering
This video introduces the new Reveal™ rendering technology that streamlines the process of tweaking, finalizing, and experimenting with animator’s renders. The framebuffer adds a subset of render settings, enabling animators to switch from high to low-quality settings and to include or exclude features, while continuing to make test renderings and scene changes.
Materials and Maps
This video introduces ProMaterials™ technology, a set of powerful and flexible materials new to Autodesk 3ds Max. These mental ray® software materials can create extremely realistic surfaces and have a full set of customizable features. The new composite map adds numerous features and a simple workflow for the creation of complex maps, with layers, masks, opacity, and more. The viewports now support the display of multiple maps so results can be seen without test renderings.
Mapping
The new Spline Mapping tool can map otherwise difficult geometry by using splines to drive the UV generation. In this video, animators see how they can map twisted roads, arches, and characters’ limbs in minutes. In addition, improved Relax and Pelt workflows streamline UVW unwrapping, enabling animators to achieve desired results in fewer steps.
Lighting
Powerful photometric lights make realistic light creation a snap. Templates, distribution, and shapes are all available in a single light object. This video demonstrates how the viewport can display IES lights and their web distribution. It also highlights the daylight system sky, which now supports new sky models. Learn about how support for weather data files can accurately re-create weather and lighting conditions on specific dates or over a period of time.
mental ray
Support for mental ray proxies allows animators to create scenes with a huge number of object instances, while allowing fast rendering and keeping memory usage low. This video introduces new options that let animators control how individual objects interact with Final Gather. It highlights the new mental ray-specific render elements that offer many options for post-processing and compositing. Learn about the glare shader, which provides realistic glare around bright areas of the rendered image.
Production Shaders
This video introduces the mental ray production shaders that further improve the rendering capabilities of 3ds Max 2009. With two images and a few shaders, artists can match lighting and reflection of an existing background image. The new easy-to-use HDR Image Motion Blur shader creates fast and realistic motion blur effects.
Navigation Tools
This video introduces two easy-to-use viewport navigation tools in Autodesk® 3ds Max® 2009 software: ViewCube™ and the SteeringWheels™ technology. These tools, which can also be found in other Autodesk 3D products, provide users with a familiar way to navigate scenes. The ViewCube control makes it easy to orbit or look at an object from different angles. The SteeringWheels control makes exploring an architectural interior or a game level a whole new experience.
User Interface
The 3ds Max user interface has been improved and made more consistent by renaming and reorganizing some of the tools. The new Infocenter tool, which is used in other Autodesk products, is the front end for a new way to access help files and get to the information artists are looking for. Scene Explorer now has permanent filters to further improve the way scenes can be managed.
Added a new Rigging section. I started the ball rolling by uploading a new rigging video experiment there.
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