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What’s New in mocha v2

What’s New in mocha v2

* 64 bit Architecture: Re-engineered for 64-bit operating system support * Improved User Interface: New icons and streamlined interface make mocha even easier to learn and master; * Improved Licensing Activation: mocha users can now easily activate and deactivate licenses for use on multiple systems; * Stabilize and Smooth Module: Smooth jittery camera footage or lock down shots for effects plates; * OpenGL Acceleration: Hardware rendering of mattes with motion blur; * Nukeimage 6.0 & Nukeimage X support: Copy and paste RotoPaint and CornerPin nodes from mocha directly into Nukeimage; * Apple Motion support. del.icio.us:What's New in mocha v2 digg:What's New in mocha v2


3ds Max 2011 Changes/Enhancements

3ds Max 2011 Changes/Enhancements

This is a more complete list of changes organized slightly differently. It’s important to understand that the 2011 release delivers on some aspects of our XBR vision (as did 3ds Max 2010). XBR is being implemented in a series of phases, and with 3ds Max 2011, we can say that Phase 1 is complete. One down, two to go!

1. XBR Graphics

  • 1. New Quicksilver hardware rendering using the GPU
  • 2. Enhanced viewport material display (most 3ds Max legacy shaders were converted to metasl)
  • 3. Improved MetaSL Shaders (performance and quality improvements in many areas)
  • 1. New Slate Node-based Material Editor (with integrated metasl workflow)
  • 2. Simplified material/map browsing
  • 3. New Caddy UI for faster modeling
  • 4. Fully customizable ribbon
  • 5. New collapsible command panel
3. Workflow
  • 1. New Local Edits to Containers
  • 2. New object paint feature in Viewport Canvas
  • 3. New layered texture painting features in Viewport Canvas
  • 4. New 3ds Max Composite (based on Autodesk toxik technology)
  • 5. New mental ray 2011
  • 6. Better snapping
  • 7. Shift clicking selects loops or rings intelligently
  • 8. CTRL clicking only adds to the selection sets instead of toggling
  • 9. Bitmap pager changes (user control of paging)
  • 10. New CAT character-animation toolset (with bug fixes and stability improvements)
  • 11. New FBX File Link for Revit files (with several import optimizations)
  • 12. Dynamite VSP for civil visualization (3ds Max Design subscription customers only)
  • 13. New Autodesk Materials library and workflow (over 1,200 presets)
  • 14. Native import of Inventor IPT/IAM files as solids
  • 15. SAT file import/export and solid-model support
  • 16. Native SketchUp file import
  • 17. Improved OpenEXR support
  • 18. Enhanced SGI RGBA file support
4. Misc:
  • 1. New “Save to 3ds Max/Design 2010”
  • 2. 100% plug-in compatible with 3ds Max/Design 2010
  • 3. Windows 7 Support
5. New Third-party tools:
  • 1. Craft Animation free tools – SoftMotionCam, ObserverCam, MultiStateCam, HumanizerCam, PreRigged Models (4)
  • 2. Pixelactive Cityscape free tool for GIS import
6. New Content:
  • 1. (10) Biped and (10) CAT rigged hires characters from aXYZ Design
  • 2. (60) low-poly, mix of trees and palms from Marlin Studios
  • 3. (25) high-quality vehicles from aXYZ Design
  • 4. (50) low-poly, vehicles from Cacheforce
  • 5. (20) assorted motion clips from Mixamo
  • 6. (70) pedestrian motion capture clips (male and female)
  • 7. “The Dark” animation (and related files) from NMTrix (http://www.youtube.com/watch?v=EUVMSZSvado)
7. Unsupported features (not documented to work):
  • 1. Exposed mental ray string options for “under-the-hood” manipulation of mental ray
  • 2. Native import of Alias Design files (.WIRE) as surfaces

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Framestore Joins the Nuke Crowd

The Foundry announced today that Framestore, the largest visual effects and computer animation studio in Europe, has invested in a Nukeimage site license. Adoption of Nukeimage at major facilities seems to have hit the tipping point, as Framestore joins Sony Pictures Imageworks, ILM and Weta Digital as Nukeimage site license holders.

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Topogun Released

What is TopoGun?

TopoGun is a stand-alone resurfacing, and maps baking application. The resurfacing functions in TopoGun will help you modify and/or recreate the edgeflow of your digital 3D models. The maps baking functions, will help you bake various types of texture maps from your high resolution 3D models and then allow you to apply them to your newly created optimized meshes. These texture maps contain information that will help you recover the appearance and features of the original high resolution mesh.

In today’s 3D graphics, high quality 3D models, due to their nature, usually have millions of polygons. This is because most of today’s 3d models are created from real world scanned models, or they are digital sculptures, created using brush based 3D sculpting applications.
In order to better serve their purposes, 3D models should have a much lower polycount and must provide for a deserved ease of handling. Even more than this, they need to have specific edgeflows in order to be more easily animated, or further detailed.

A lot of artists nowadays create their concepts as 3D models, using brush based sculpting applications. They usually start from basic primitive objects, such as cubes. At a certain point, they need to rework the topology of their models. There are several reasons for doing this: to make the 3D models more animation friendly, to create lowpoly versions for gaming or further sculpting and detailing, or as a way to change the highres topology in order to improve the model’s capability of handling the highres information at a lower polygon budget. A resurfacing tool like TopoGun is needed for these purposes.

Furthermore, you can use TopoGun to bake multiple maps out of the original highres meshes. These maps can be used by texture artists when texturing the models. They can also be used by 3D engines in order to preserve the original mesh’s features, (i.e., small details that couldn’t be recovered after retopologizing due to the limited polycount an engine can render in realtime).

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Autodesk Toxik (Standalone)- RIP

Development efforts for Autodesk® Toxik™ compositing software have been transferred to Autodesk® Mayaimage® 3D modeling, animation, visual effects, and rendering software. Autodesk Toxik is no longer available for purchase as a standalone product.

Continued Support for Autodesk Toxik
Support resources will continue to be available until March 2010 to support Autodesk Toxik customers.

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